Grepolympia 2016

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Grepolympia Logo.png

Jak postanowił sam Zeus: Niech igrzyska się rozpoczną.


Grepolympia

Doświadczmy udziału w starożytnej Olimpiadzie przez Grepolympia. Istnieją cztery różne dyscypliny każda trwająca 3 dni, od 25 października do 7 listopada 2016. W każdej dyscyplinie masz do dyspozycji atletę, którego możesz codziennie szkolić a następnie brać udział w zawodach. Nagrodami za wzięcie udziału w zawodach są laury, które możesz wymienić w sklepie na surowce, łaski lub bonusy. Najlepsze sojusze wygrają niepowtarzalne nagrody na końcu każdej dyscypliny. Aby być najlepszym, musisz wyszkolić Twojego atletę w poszczególnych umiejętnościach, które możesz kupić za punkty treningowe z treningu Twojego atlety

Dyscypliny

Dni 1-3 Dni 4-6 Dni 7-9 Dni 10-12
Hoplite Race.png Wyścig hoplitów Archery.png Łucznictwo Javelin Throw.png Rzut oszczepem Chariot Race.png Wyścig rydwanóww

Trening

W każdej z dyscyplin otrzymujesz atletę, którego możesz trenować. Aby go szkolić potrzebujesz jednostek lądowych lub mitycznych. Możesz użyć jednostek ze wszystkich Twoich miast, ale uważaj: te jednostki na stałe zostaną zabrane z Twojej armii.

Stadion oferuje dwa darmowe sloty treningowe i dodatkowe dwa, które mogą być kupione, pierwsze za 100 i drugie za 200 sztuk złota. Kupione będą dostępne dla wszystkich dyscyplin. Liczba jednostek, które mogą się zmieścić w każdym ze slotów jest ograniczona, co skutkuje maksymalnym czasem treningu wynoszącym 1,5 godziny w każdym ze slotów.

Szkolenie nie może zostać anulowane, więc nie jest możliwe odzyskanie jednostek, jeśli zostaną one przydzielone do slotów. Każda jednostka wykorzystana podczas szkolenia doda Twojemu atlecie punkty treningowe; ich liczba otrzymana za każdą z jednostek różni się (zobacz tabelkę poniżej). Możesz wykorzystać trochę złotych monet, dzięki którym Twój atleta będzie się szkolił 20% efektywniej przez 12 godzin. To pozwoli mu zdobyć więcej punktów treningu niż zwykle.

Unit Wyścig hoplitów Łucznictwo Rzut oszczepem Wyścigi rydwanów Wszystkie
Punkty/jednostka Punkty/jednostka Punkty/jednostka Punkty/jednostka Limit jednostek/Slot
Sword 40x40.png 112 93 93 93 22
Slinger 40x40.png 102 123 112 102 20
Archer 40x40.png 102 131 112 102 20
Hoplite 40x40.png 152 117 152 117 18
Rider 40x40.png 373 373 373 410 6
Chariot 40x40.png 497 497 597 646 4
Divineenvoy.png 375 312 312 312 7
Uz1.png 3824 3476 3476 3476 1
Uz2.png 3890 3890 3890 3890 1
Up1.png 4134 4134 4134 3757 1
Uh1.png 2937 2937 2937 2937 1
Uh2.png 3094 3094 3094 3094 1
Ua1.png 2837 3687 2837 3120 1
Ua2.png 3159 3159 3159 3791 1
Uhades1.png 3476 3476 3476 3824 1
Uhades2.png 4142 4142 4142 4142 1
  • The values for training points are relative to the game speed (formula: training points/game speed).
  • The amount of units per training slot is also relative to game speed (formula: units*world speed).

Skills

There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.

Event Hoplite Race Archery Javelin Throw Chariot Races
Skill Sets Speed, Strength, Endurance Accuracy, Intuition, Concentration Technique, Momentum, Throwing Power Control, Horsepower, Strength
  • Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.

If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.

Competition

Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.

Laurels Hoplite Race Archery Javelin Throw Chariot Races
40 0 - 1199 m 0 - 39 pts 0 - 44 m 0 - 2499 m
50 1200 - 1499 m 40 - 49 pts 45 - 49 m 2500 - 2999 m
55 1500 - 1799 m 50 - 59 pts 50 - 54 m 3000 - 3499 m
60 1800 - 2099 m 60 - 69 pts 55 - 59 m 3500 - 3999 m
65 2100 - 2399 m 70 - 79 pts 60 - 64 m 4000 - 4499 m
70 2400 - 2699 m 80 - 89 pts 65 - 69 m 4500 - 4999 m
80 2700+ m 90+ pts 70+ m 5000+ m

Rankings

The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.

For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated.

Rewards

In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.

Player Rewards

Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.

Alliance Rewards

At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.

Event Reward Effect
Hoplite Race Olympic torch.png

The Olympic Torch

Grants up to +20% defensive bonus in all cities

Gründer.png1st Place: 20%

Gründer.png2nd Place: 15%

Gründer.png3rd Place: 10%

Gründer.png4-10th Places: 5%

Archery Olympic acumen.png

Olympic Senses

Grants up to +40% battle points

Gründer.png1st Place: 40%

Gründer.png2nd Place: 30%

Gründer.png3rd Place: 20%

Gründer.png4-10th Places: 10%

Javelin Throw Olympic merchant.png

Olympic Merchant

Grants up to +40% resource profuction

Gründer.png1st Place: 40%

Gründer.png2nd Place: 30%

Gründer.png3rd Place: 20%

Gründer.png4-10th Places: 10%

Chariot Races Olympic sword.png

The Olympic Sword

Grants up to +20% attack strength, land or naval

Gründer.png1st Place: 20%

Gründer.png2nd Place: 15%

Gründer.png3rd Place: 10%

Gründer.png4-10th Places: 5%

Shop

After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:

Item Price Description
Unit training boost archer.png

Archer Reinforcement V

30 Laurels Your city will continuously receive Archers
Unit training boost hoplite.png

Hoplite Reinforcement V

30 Laurels Your city will continuously receive Hoplites
Unit training boost sword.png

Swordsman Reinforcement V

30 Laurels Your city will continuously receive Swordsmen.
Instant resources all.png

Mixed Resource Package

30 Laurels The gods grant you some resources.

Your currently selected town will instantly receive wood, stone, and silver coins.

Unit training boost attack ship.png

Light Ship Reinforcement IV

35 Laurels Your city will continuously receive Light Ships.
Unit training boost bireme.png

Bireme Reinforcement V

35 Laurels Your city will continuously receive Biremes.
Unit movement boost1.png

Improved troop movement X

100 Laurels Units from your city are traveling faster than usual.
Longterm defense boost.png

Tyche’s Encouragement I

100 Laurels Tyche animates your troops to defend your city with a vengeance.

Defending units in the city are 5% more efficient for 7 days.

Longterm attack boost.png

Tyche’s Enlightenment I

100 Laurels Tyche ignites the inner flame of your troops.

Attacking units in the city are 10% more efficient for 7 days.

Longterm festival resource boost.png

Tyche’s Celebration of Joy I

100 Laurels Tyche lifts the morale and evokes the joy of living amongst your people.

The cost of city festivals is reduced by 20% for 7 days.

Unit training boost harpy.png

Harpy Reinforcement IV

150 Laurels Your city will continuously receive Harpies.
Unit training boost manticore.png

Manticore Reinforcement I

150 Laurels Your city will continuously receive Manticores.
Unit training boost fury.png

Eriny Reinforcement I

150 Laurels Your city will continuously receive Erinys.
Shopitem grepolympia effect population boost.png

Great Land Expansion

500 Laurels 100 extra population will be permanently available in your town.

Limit: 300 population per city

Acumen.png

Heightened Senses

500 Laurels Preternatural energy flows through the bodies of your troops, giving them particularly keen senses for the following hours.

The battle points you receive will be multiplied by 2 for the next 12 hours. This effect is applied to all of your cities.

After the Grepolympia ends

If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.